With that I've been playing around with the rules figuring out how this game works. I love how genre neutral this system is. Even with choosing one of the archetypes in the book you could take one archetype and build it for any genre. Another thing that is great about this system is how easy character creation is. Including, creating custom races. I've been having a lot of fun playing around with the race creation rules. And with that I believe I know what my first Savage Worlds game is going to be.
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Saturday Morning Savages
A gonzo setting where the worlds of our favorite cartoon shows collide and the heroes must join forces against the evils of the worlds. I have created a few custom races that represents the character types of some of our favorite shows.
Humans
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Thunderians
Sight Beyond Sight: Thunderians have Low Light Vision and a +2 to Notice when using one sense.
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Of Good Omens: Thunderians have the Code of Honor hindrance.
Gargoyles
Stone Skin: Toughness +1.
Reach to the Skyscrapers: Flight.
Vicious Arms: Claw Attack Str+d6.
Night Eyes: Low Light Vision.
Frightful: -2 Charisma.
Guardian: Gargoyles have the Heroic hindrance.
Nocturnal: Gargoyles have a -4 penalty to sunlight.
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Mutagens
All Mutagens receive these defining qualities in addition to their chosen Mutagen type.
Playing Human: -2 Charisma.
BFF: All Mutagens have the Loyal hindrance.
Skillful: All Mutagens start with a free d6 in any skill.
Animal Parts: All Mutagens have a +2 to Notice when using one sense.
Turtle
Shell Yeah!: Mutagens of the Turtle type have +2 Armor.
Shark
Jawsome!: Mutagens of the Shark type have a Bite Attack Str+d8.
Rodent
On All Fours: Mutagens of the Rodent type start with the Fleet-Footed Edge.
Custom Mutagen
Select an Animal/Bug/Fish/etc. Then select either one +2 Ability or two +1 Abilities that best represents the selected Mutagen type.
I am currently working on a Saiyan race for this setting. Let me know what you think of these races for Savage Worlds and what other races you would like to see for Saturday Morning Savages.
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