Saturday, June 10, 2017

The Siege of Crasmere

The Siege of Crasmere is a One-Page Adventure designed to be used with Swords & Wizardry Light. This is my contribution for Free RPG Day 2017.

So what do you need? A copy of Swords & Wizardry Light (free), this adventure (free), some 20-sided dice and 6-sided dice (sadly not free). There is an optional item, that is also free, that I would also recommend, Character Cards for Swords & Wizardry Light. You can find more on Swords & Wizardry Light at Tenkar's Tavern such as things like Printer-Friendly (B&W) Swords & Wizardry Light.

CLICK HERE FOR THE SIEGE OF CRASMERE

If you are new to One-Page Adventures I will explain how to use them.

The Setting
This section is used to describe where and how the adventure can be placed in your game world. There is also suggestions on the size of the adventure, including suggested amount of rooms/levels. This is described in a way where the Game Master can design the adventure to the size that best fits their party.

Information
This section is used to describe the premise of the adventure. Including goals, backstory and the NPCs that can be found in the adventure.

Features
This section lists suggested features that can be found in the adventure. Things like traps, conditions, encounters and aesthetics. These are all optional and not all of them are best for your party. You can choose to ignore some and add your own.

Adventure Hooks
This section lists suggested hooks for your players.

New and Featured NPCs
This section lists the NPCs and their stats that are in the adventure. Some of the NPCs may even have special items listed that the players are able to loot.

Special Item
This section will describe a unique item that can be found in the adventure. The item can sometimes be found on a NPC or found in a room.

Adventure Points (Swords & Wizardry Light Only)
If you look at the rules for character advancement in Swords & Wizardry Light the characters do not level up via experience points. The characters level up when they complete a certain amount of adventures. This section will describe how many adventure points the adventure is worth and if there is a way for bonus adventure points. Of course you don't let the players know of these bonus adventure points. Though, if they do what is needed for the bonus adventure point let them know at the end of the adventure that they earned it and how. This should encourage them to think about different approaches for when they play the next One-Page Adventure.

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